Tres Amigos Update
I worked some on the AI for the cardplay, and now the little buggers are much tougher to beat; I actually lose now and then. I had already worked on the role selection and post-bid card management routines. All that's left is the initial bid, which is by far the most difficult part of the game, in my opinion. After that, I'll go back to the existing routines and tweak them so that they account for long suits, short suits, etc.
One major shortcoming of Microsoft Hearts is that the AI seemingly ignores the scores when playing out a given hand. That is, each player mini-maxes their own score, without worrying about who they need to stick it to in order to have a shot at winning; it's pretty frustrating to have one of the AI players way ahead, and then have another happily throw the queen of spades your way early in the hand. I have to figure out whether, and how, I am going to address this in Tres Amigos; the nature of the scoring demands it even more than MS Hearts, as a single point in the former game carries about 60% of the weight of the queen of spades in the latter game!
One major shortcoming of Microsoft Hearts is that the AI seemingly ignores the scores when playing out a given hand. That is, each player mini-maxes their own score, without worrying about who they need to stick it to in order to have a shot at winning; it's pretty frustrating to have one of the AI players way ahead, and then have another happily throw the queen of spades your way early in the hand. I have to figure out whether, and how, I am going to address this in Tres Amigos; the nature of the scoring demands it even more than MS Hearts, as a single point in the former game carries about 60% of the weight of the queen of spades in the latter game!
